The Stockholm-based developer Embark Studios has announced a fundamental shift in how players will progress through its upcoming extraction shooter, Arc Raiders, ahead of the next scheduled "Expedition Window." Commencing on April 28, the studio is moving away from a loot-centric progression model for Skill Points, opting instead for a system that rewards combat engagement and damage output. This decision marks a significant departure from the traditional extraction shooter formula, which typically emphasizes the "stash value" of hoarded materials and currency over direct kinetic confrontation.
According to a comprehensive update released via the official Arc Raiders blog, the upcoming five-day event will serve as a testing ground for these new mechanics. Developers stated that Skill Points will now be earned exclusively by dealing damage during the Expedition Window, rather than by accumulating monetary value within a player’s stash. This change is designed to address one of the most common criticisms of the genre: the tedious "grind" associated with gathering low-value items to unlock essential character upgrades.
A New Framework for Player Advancement
Under the revised system, players will no longer need to prioritize the collection of coins or high-value loot items to earn their five available Skill Points. Instead, the challenge is universal across all participants who have completed their "Caravan" phase. The damage-based objectives can be fulfilled using any combination of weapons or gadgets against any in-game target, with the sole exception of the practice range. This ensures that players are actively engaging with the world’s hostile robotic threats—and potentially other Raiders—to secure their progression.
The shift toward damage-based rewards is intended to provide what Embark Studios describes as "freedom and variety." In the previous iterations of the game’s playtests and expedition windows, players often felt compelled to play conservatively, avoiding combat to ensure they could extract with a full backpack of loot. By decoupling Skill Points from stash value, the developers hope to encourage players to utilize their high-tier equipment in combat rather than hoarding it in fear of losing monetary progress.
"We know that grinding for monetary value isn’t the most exciting experience," the studio noted in its official communication. "By introducing damage-based objectives and trials instead of stash value, we’re providing more freedom and variety in how you can complete the Expedition, encouraging the use of loot rather than hoarding it throughout the 5-day window."
Chronology of the April Expedition Window
The upcoming Expedition Window is strictly time-bound, emphasizing the live-service nature of Arc Raiders’ development cycle. The window is scheduled to open at 12:00 PM UK Time (1:00 PM CEST / 4:00 AM PT) on April 28. It will remain active for exactly five days, concluding at 8:00 AM UK Time (9:00 AM CEST / 12:00 AM PT) on May 4.
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Embark Studios has clarified the prerequisites for participation to avoid confusion among the player base. While the "Caravan"—a foundational progression element in the game—can be completed at any time, the finalization of an Expedition and the acquisition of the associated Skill Points can only occur during these specific departure windows. Crucially, completing the Caravan does not automatically register a player for the Expedition; manual sign-up remains a requirement during the five-day period.
For returning players who may have missed previous opportunities, a "catch-up" mechanic has been implemented. However, this system remains partially tethered to the old economy. Players on their second or third Expedition who missed previous Skill Points must first complete the current damage challenge. Once that threshold is met, they can unlock missed points at a cost of 300,000 coins or stash value per point. This creates a hybrid system where active combat is the primary driver of current progress, while accumulated wealth serves as a safety net for those trailing behind the curve.
Background and Evolution of Arc Raiders
The development of Arc Raiders has been a journey of significant transformation. Originally revealed in 2021 as a free-to-play, third-person cooperative PvE shooter, the game was initially expected to launch in 2022. However, following the successful internal development of Embark’s other major project, The Finals, the studio made the strategic decision to delay Arc Raiders and pivot its core gameplay loop.
In May 2023, Embark Studios announced that Arc Raiders would transition from a pure PvE experience to a PvPvE extraction shooter. This shift was necessitated by a desire to create a more dynamic and unpredictable "emergent" gameplay environment. The game is set in a post-apocalyptic Earth where humanity has retreated underground to escape "ARC," a mysterious and relentless mechanical threat from space. Players take on the role of Raiders, scavenging the surface for resources while contending with both the ARC machines and rival human teams.
The studio, founded by former Electronic Arts Chief Design Officer Patrick Söderlund, has leveraged its pedigree in high-fidelity destruction and fluid movement—traits refined during the team’s tenure on the Battlefield franchise—to distinguish Arc Raiders from competitors like Escape from Tarkov or Hunt: Showdown.
Supporting Data and Technical Integration
The announcement of the new Skill Point system follows closely on the heels of the "Map Conditions Tracker" launch. This web-based tool allows players to monitor environmental variables across the game’s maps in real-time. The tracker provides data on current weather patterns, enemy density, and specific hazard conditions, while also offering a predictive forecast for the coming hours.
By integrating external data tools with in-game progression changes, Embark is attempting to build a highly informed community. The ability to filter by map or condition allows Raiders to plan their loadouts and strategies before even launching the game client. This level of transparency is seen as a move to reduce the "entry barrier" of the extraction genre, which is often cited as being overly punishing or opaque for new players.

Industry Context and Competitive Landscape
The timing of these updates is particularly relevant given the shifting landscape of the extraction shooter genre. Recent reports suggest that Epic Games is collaborating with Disney to develop a similar extraction-style title featuring Disney characters. This rumored project highlights the growing mainstream appeal of the genre, which was once considered a niche hardcore sub-set of the shooter market.
Furthermore, Embark Studios is operating in a space that is becoming increasingly crowded. With Bungie’s Marathon reboot on the horizon and the continued dominance of established titles, Arc Raiders must find a unique value proposition. By pivoting toward a "damage-centric" progression model, Embark is signaling a move toward a more action-oriented experience that prioritizes player agency and combat skill over the "inventory management" loops that define many of its peers.
Industry analysts suggest that this move could be a reaction to "gear fear"—a psychological phenomenon where players become too anxious to use their best items, leading to a stagnant gameplay experience. By mandating damage for progression, Embark effectively forces the "meta" toward engagement, ensuring that matches are filled with active combatants rather than "rats" (a community term for players who hide and scavenge without engaging in fights).
Implications for the Future of Arc Raiders
The results of the April 28 Expedition Window will likely dictate the long-term trajectory of Arc Raiders’ economy and progression design. If the damage-based system results in higher player retention and more dynamic match flow, it could become the permanent standard for the game’s full release.
However, the retention of the 300,000-coin catch-up cost suggests that Embark is not entirely ready to abandon the value of loot. The balance between "looting for survival" and "fighting for progress" is a delicate one. If the damage requirements are too high, the game risks alienating solo players or those who prefer a stealthier approach. Conversely, if too easy, the "extraction" element of the game may lose its tension, turning the experience into a standard team deathmatch with a backpack.
As the April 28 deadline approaches, the Raider community remains focused on the "Caravan" preparations. The studio has reiterated that these windows are the only time to finalize personal progression, making the upcoming five-day stretch a critical period for anyone looking to stay competitive in the evolving world of Arc Raiders. With a focus on fun over the "endless grind," Embark Studios is betting that the path to a successful extraction shooter lies in the heat of battle rather than the bottom of a loot crate.







