FromSoftware is stepping into one of the most contentious debates in modern multiplayer gaming by confirming that its upcoming title, The Duskbloods, will utilize a robust skill-based matchmaking (SBMM) system. This decision, revealed by studio president and game director Hidetaka Miyazaki, aims to protect the player experience as the title launches as a marquee exclusive for Nintendo’s highly anticipated successor to the Switch. By implementing a ranked structure, the developer intends to balance the playing field, ensuring that the widening skill gap common in competitive games does not alienate newcomers or casual players.
In a comprehensive dialogue regarding the project’s direction, Miyazaki detailed how The Duskbloods will categorize players based on their proficiency. The system is designed to pair high-level veterans with those of similar expertise while sequestering less experienced players into their own matchmaking pools. This move is intended to prevent the "lopsided matches" that often plague competitive titles, where seasoned experts can inadvertently ruin the progression of those still learning the game’s mechanics.
The Philosophy of Skill-Based Matchmaking in The Duskbloods
The implementation of SBMM has historically been a flashpoint within the gaming community. Titles such as Call of Duty, Apex Legends, and Fortnite have faced significant scrutiny from vocal segments of their player bases who argue that strict matchmaking makes every match feel like a high-stakes "sweat-fest," removing the possibility of relaxed, casual play. However, Miyazaki views the system through a different lens—one focused on longevity and accessibility.
"In terms of really, really good players, we definitely plan on having the matchmaking system work in a way so that it’s ranked," Miyazaki stated. He emphasized that the primary goal is to avoid the frustration of new players being overwhelmed by those who have mastered the game’s intricacies. By ensuring that "players who are really good tend to be matched with other players who are great," FromSoftware hopes to maintain a healthy ecosystem where the learning curve remains manageable.
Beyond the competitive ladder, FromSoftware is integrating secondary systems to ensure that even those who struggle with combat can find value in the experience. The Duskbloods will feature a progression path that allows players to unlock story content and character customization through general gameplay rather than strictly through victories. This "participation-based" reward system is designed to draw players into the world and narrative of The Duskbloods, providing a sense of accomplishment that exists independently of a win-loss record.
Bridging the Veteran-Novice Divide: The Alliance System
While SBMM often serves to segregate player populations, Miyazaki expressed a keen interest in creating "positive relationships" between different skill tiers. Interestingly, he noted that some of these collaborative features might not be available at the game’s initial launch but are planned for subsequent updates.

One of the more innovative concepts discussed is an evolution of the "Summoning" and "Invasion" mechanics seen in the Dark Souls series and Elden Ring. In The Duskbloods, this may manifest as an "Alliance system." This feature would allow high-ranking veteran players to specifically opt into sessions where they assist newcomers.
"The player who’s high-rank can maybe have their settings prioritize pairing with newcomers if they want to help them out, very similar to leaving signs in front of a boss in our other games," Miyazaki explained. This approach aims to foster a mentorship dynamic within the community, where veterans are rewarded for contributing to the growth of the player base rather than simply dominating it. Furthermore, the game may feature "event customization," where certain rare in-match events have a higher probability of occurring if a veteran player is present in the lobby, providing a tangible benefit for new players to team up with experienced ones.
Technical Foundation and the Nintendo Switch 2 Exclusive Status
The announcement of The Duskbloods as a Nintendo Switch 2 exclusive has sent ripples through the industry. While official specifications for the "Switch 2" remain under wraps by Nintendo, industry analysts suggest the hardware will offer a significant leap in processing power, potentially utilizing NVIDIA’s DLSS (Deep Learning Super Sampling) technology. This technical headroom is likely what has allowed FromSoftware to pursue a more ambitious, multiplayer-centric project that requires stable networking and high-fidelity performance.
The decision to make the game an exclusive suggests a deep strategic partnership between FromSoftware and Nintendo. Historically, FromSoftware has enjoyed success on Nintendo platforms with the Dark Souls: Remastered port, but The Duskbloods represents the first time a flagship, new IP from the studio will be locked to a Nintendo ecosystem at launch. This move positions The Duskbloods as a potential system-seller for the new hardware, appealing to the "hardcore" demographic that has followed FromSoftware from Demon’s Souls through to the record-breaking success of Elden Ring.
Experimental Systems: Sigils and Virtue Points
The Duskbloods is currently undergoing rigorous testing through a series of Closed Network Tests. These tests are vital for FromSoftware to calibrate its more experimental gameplay systems, specifically the "Sigil" and "Virtue point" systems.
While full details on these mechanics remain proprietary, early reports from the testing phases suggest that Sigils act as customizable modifiers that can alter a character’s abilities or match dynamics. Virtue points, on the other hand, appear to be a reputation or "honor" system that tracks player behavior and helpfulness, potentially feeding into the aforementioned Alliance system.
The ongoing Network Test, scheduled in daily phases from August 21st to August 24th, serves as a stress test for these systems. Miyazaki was clear that the current build is not final and that player data from this weekend will heavily influence how matchmaking and player interactions evolve toward the final release.

Chronology of Development and Future Outlook
The development of The Duskbloods occurs at a unique juncture for FromSoftware. Following the global phenomenon of Elden Ring, the studio has found itself with the resources to branch out into multiple parallel projects.
- June 2024: First whispers of a dedicated multiplayer project surfaced following the release of Elden Ring: Shadow of the Erdtree.
- Early 2025: Rumors of "Project Dusk" (now confirmed as The Duskbloods) began to link the title with Nintendo’s next-generation hardware.
- August 2025: The first Closed Network Test for The Duskbloods is conducted, focusing on server stability and the ranked matchmaking logic.
- Future: FromSoftware is also working on Elden Ring: Nightreign, another multiplayer-adjacent project, though Miyazaki has been quick to dispel notions that the studio is abandoning its single-player roots.
Miyazaki has characterized the current focus on multiplayer as a "coincidental" alignment of project timelines rather than a permanent shift in studio philosophy. He reassured fans that the studio remains committed to the atmospheric, single-player journeys that defined its reputation. "We’re keen to return to single-player games once The Duskbloods and Elden Ring: Nightreign are behind us," he noted, suggesting that these titles are explorations of new territory rather than a complete departure.
Analysis: The Implications for the FromSoftware Legacy
For over a decade, FromSoftware has been synonymous with uncompromising difficulty and opaque storytelling. The Duskbloods represents a calculated attempt to modernize that reputation for a competitive environment. By embracing SBMM, Miyazaki is acknowledging that the "tough but fair" mantra of the Souls series needs a different structural support system when applied to player-versus-player (PvP) combat.
In a single-player environment, the developer controls the challenge. In a multiplayer environment, the players are the challenge. Without SBMM, the "challenge" can become insurmountable for new users, leading to rapid player churn. If FromSoftware can successfully integrate its signature world-building and mechanical depth with a matchmaking system that feels equitable, The Duskbloods could redefine how competitive games handle skill progression.
The industry will be watching closely to see if FromSoftware can avoid the pitfalls that have plagued other AAA developers. The key will likely lie in the "Alliance" system—if the studio can incentivize veterans to help rather than hinder, they may create a community atmosphere that is unique in the often-toxic landscape of online gaming. As the August Network Test concludes, the data gathered will provide the first real indication of whether Miyazaki’s vision for a "positive" competitive environment can become a reality on Nintendo’s next-generation platform.






