In a significant internal communication that signals a potential pivot for the Xbox ecosystem, Microsoft Gaming’s newly appointed CEO, Asha Sharma, has reportedly informed employees that the current Xbox Game Pass model is undergoing a comprehensive re-evaluation. The internal memo, which surfaced via reports from industry insiders and verified by major tech outlets, indicates that Microsoft is grappling with the economic realities of its flagship subscription service. Sharma’s assessment suggests that the service, which has long been the cornerstone of Microsoft’s "player-first" strategy, may have reached a pricing ceiling that is causing friction within the consumer base. The memo specifically highlights that the service has become "too expensive for players" in its current form, prompting a search for a "better value equation" that balances revenue requirements with subscriber growth.
The Leaked Memo and the Call for a Flexible System
The leaked correspondence from Asha Sharma arrives at a critical juncture for Microsoft’s gaming division. Following the monumental $69 billion acquisition of Activision Blizzard, the pressure to monetize the Xbox ecosystem has intensified. Sharma, who transitioned to Microsoft Gaming earlier this year, appears to be spearheading a "test and learn" phase to evolve Game Pass into a more "flexible system." According to the memo, the executive leadership acknowledges that while Game Pass remains central to the Xbox value proposition, the "current model isn’t the final one."
This admission marks a departure from the previously unwavering stance that the Game Pass Ultimate tier—currently the most expensive offering—was the definitive way to experience the Xbox ecosystem. The memo notes that short-term adjustments are necessary to address the perceived lack of value following recent price hikes. In the long term, Microsoft aims to create a tiered structure that can accommodate various spending levels, potentially moving away from a one-size-fits-all approach to premium content delivery.
A Chronology of Pricing Adjustments and Market Reaction
The current internal anxiety regarding Game Pass pricing is rooted in the events of late 2023. In October, Microsoft enacted a substantial price increase across several regions, with the Ultimate tier seeing a hike of up to 50% in certain markets. In some territories, the monthly cost reached the $29.99 threshold, a figure that many analysts and consumers viewed as a psychological breaking point for a digital subscription service.
This pricing adjustment was followed by a documented wave of cancellations. For years, Game Pass was marketed as "the best deal in gaming," a reputation built on the promise of "Day One" access to all first-party titles and a massive library of third-party games. However, as the cost of living rose globally and subscription fatigue set in across the entertainment industry (affecting platforms like Netflix, Disney+, and PlayStation Plus), the value of Game Pass was scrutinized. The "Day One" promise, while revolutionary, created a high overhead for Microsoft, requiring a massive and constantly growing subscriber base to offset the lost revenue from individual game sales.
The Call of Duty Dilemma
The most contentious element of the rumored restructuring involves the future of the Call of Duty franchise. Recent reports from industry insiders, including Jez Corden, suggest that Microsoft is weighing the possibility of excluding the upcoming 2024 Call of Duty entry from the standard Game Pass tiers. Historically, Microsoft has used its first-party acquisitions—such as Bethesda’s Starfield—to drive Game Pass sign-ups by offering them at no additional cost to subscribers on launch day.
However, Call of Duty represents a unique financial challenge. As one of the highest-selling annual franchises in entertainment history, placing it on a subscription service could potentially result in billions of dollars in lost "buy-to-play" revenue. Internal discussions reportedly center on whether the surge in Game Pass subscribers would be enough to compensate for the lack of $70 retail sales. If Microsoft decides to remove Call of Duty from the base Game Pass subscription or move it to a new, even higher-priced "Platinum" tier, it could fundamentally alter the service’s identity.
Datamined Tiers: The Emergence of Triton and Duet
While the memo discusses "flexibility" in abstract terms, recent technical discoveries provide a more concrete look at what this might entail. Dataminers have uncovered references to two new internal codenames within the Xbox infrastructure: "Triton" and "Duet." These are believed to be new subscription tiers designed to offer a more affordable entry point for consumers who are priced out of the Ultimate tier.

Initial findings suggest that these tiers might focus on Microsoft’s extensive back catalog rather than new releases. The rumored library for these tiers includes foundational titles such as:
- Doom Eternal and Doom 64
- Dishonored 2
- Fable Anniversary
- Fallout 4 and Fallout 76
- Gears 5
- Halo 5: Guardians and Halo Wars 2
- Hellblade: Senua’s Sacrifice
- Ori and the Blind Forest
- Psychonauts
- State of Decay 2
- The Elder Scrolls Online
By offering a curated selection of older, high-quality titles at a lower price point, Microsoft could potentially tap into a casual market that does not require "Day One" access but desires a steady stream of content. Furthermore, there is persistent speculation regarding an ad-supported tier, similar to the models adopted by video streaming giants, which would allow users to access the library at a significantly reduced cost in exchange for viewing advertisements.
Competitive Landscape and Industry Context
Microsoft’s internal shift occurs as the broader gaming industry faces a period of stagnation. Console sales for both the Xbox Series X|S and the PlayStation 5 have begun to level off, and the cost of game development continues to spiral. Sony recently overhauled its PlayStation Plus service into a three-tiered system (Essential, Extra, and Premium) to better compete with Game Pass, but it notably does not offer its major first-party titles on "Day One."
Microsoft’s aggressive acquisition strategy was intended to create an insurmountable lead in the subscription space. However, the $69 billion price tag for Activision Blizzard has placed the division under intense scrutiny from Microsoft’s corporate board. The need to demonstrate a clear path to profitability for the gaming segment is now paramount. If the "Day One" model for blockbuster titles is deemed unsustainable in the face of rising costs and slowing subscriber growth, Microsoft may have to risk the "pro-consumer" reputation it spent nearly a decade building.
Implications for the Xbox Ecosystem
The potential restructuring of Game Pass has far-reaching implications for the future of Xbox hardware and software. If Game Pass becomes more fragmented or expensive, the incentive to own an Xbox console—already under pressure from the availability of Game Pass on PC and Cloud—may diminish further. Conversely, a lower-priced, more flexible tier system could expand the Xbox brand to millions of players who currently find the $15–$20 monthly commitment too steep.
Industry analysts suggest that Microsoft is moving toward a "platform-agnostic" future. By prioritizing the "value equation" of the software service over hardware sales, Microsoft is signaling that the Game Pass app is the true product, whether it is accessed on a console, a PC, a mobile device, or a smart TV.
Conclusion and Official Outlook
As of this report, Microsoft has not officially announced any changes to the Game Pass pricing structure or the introduction of the "Triton" and "Duet" tiers. However, the tone of Asha Sharma’s memo suggests that the status quo is no longer an option. The company is expected to share more details during its upcoming summer showcases, where the fate of Call of Duty and the new roadmap for Game Pass are likely to be addressed.
For the millions of current subscribers, the promise of a "more flexible system" is a double-edged sword. While a price drop or a more affordable tier would be welcomed, the potential loss of high-profile "Day One" releases could signal the end of the "Golden Age" of the service. Microsoft now faces the delicate task of evolving its business model without alienating the core fanbase that propelled Game Pass to its current heights. The coming months will determine if Microsoft can successfully navigate this transition or if the "too good to be true" era of gaming subscriptions is finally coming to a close.







